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3D

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See also:

  • 3D Engines Database   - Provides a list of 3D engines and their features, along with reviews, ratings, and screenshots of each engine.

  • Amp II - A 3D Game Design System that provides fast scene rendering with per pixel lighting, bump mapping, specular highlighting and stencil shadowing used to create stunning real time graphics.
  • Antiryad Gx - Cross platform 3d engine with embeded Basic language (Gel Basic) compiler. [Freeware]
  • Aztica 6DX 3D Engine - A DirectX 3D engine for Windows that can be used with C++, Java, Delphi and Visual Basic.
  • Chris Hecker/Texture Mapping - Perspective Texture Mapping by Chris Hecker
  • 3d engines programming in Java and MS-DOS - Information on programming various types of 3D engines (raycasting, indoor, landscape) in Java and MS-DOS. Source code available.
  • 3D GameStudio - Create 2D and 3D games using a visual interface and a JavaScript style programming language. Latest versions includes support for pixel and vertex shaders, physics and high-quality rendering.
  • 3D Graphics Math - A mathematical overview of computer graphics starting with model space and advancing down the graphics pipeline through world space, all the way to device space.
  • 3D Graphics Pattern Recognition - Programming projects in OpenGL and Java3D that demonstrate artificial intelligence and pattern recognition useful in 3D games programming.
  • 3D Rad - A programmable, user-friendly, 3D real-time engine which allows you to build interactive 3D worlds by simply placing animated and intelligent 3D objects into a virtual scenery.
  • Desgraff - Tutorials on OpenGL and 3D Studio Max, links to games programming resources, home site of the Decoy3d Engine.
  • Developing UTF & DGL Technology Presentation - Project description and goals, the objective is to build a game engine, that makes easy to program any kind of 3D game, on Visual C++ and OpenGL.
  • Diesel Engine - An OpenGL Quake3 Arena Map Viewer, written in c++. It supports a variety of features including volumetric fog, portals/mirrors, items, basic entities, skyboxes/cloudlayers, videotextures and multitexturing for up to 6 texture units. [Open source, GPL]
  • 3DzzD - A Web 3D engine using Java 1.1 technologie.
  • Excession Software.com - OpenGL based 3D wargame construction kit
  • G3D - A C++ 3D graphics library for game developers, researchers, and students. [Open source, BSD License]
  • Golgotha Forever - the game, and I4, the game SDK.
  • Havok - Software development kit for PC, PS2, and Mac.
  • Java Monkey Engine - A 3D game engine written in and for Java. Many features including collisions, particle systems, shaders, terrain system, renderer abstraction.
  • NeoEngine - A 3D game engine (C++). [Open source, MPL]
  • Obsidian - An open source 3D virtual world for Linux and OpenGL.
  • Opale.Soya - High-level, object-oriented 3D engine designed for 3D games in Java. Uses GL4Java to access native OpenGL. [Open Source, LGPL]
  • Phil Frisbie's Programming Page - My personal 3D game programming pages. You will find several past and present projects, most with full source code.
  • Power Render 3D Engine - Powerful 3D engine that combines indoor BSP and outdoor terrain levels. Includes Windows based tools and editors using DirectX 8's latest features. [Commercial, w/ demo]
  • Programming Multimedia and 3D in Realtime - SouthGreece - the OpenGL Trender implementation; Trender SDL - a software-only realtime renderer of 3D Studio files; Earth - a Linux renderer that uses Voodoo cards to show a simple model of the earth and the sun; 3DEnvMap - a Real-time 3D Renderer with Gouraud-Shaded Environment Mapping.
  • QuakeForge - A 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine.
  • Ray Game Designer - Freeware 3D construction kit for Windows based on a RayCaster.
  • Revolution3D-Engine - 3D game engine. It uses DX9, and has 3D, 2D, Mouse, Joystick, Keyboard support.
  • sbdev - A series of tutorials on raycasting and 3D Programming without a 3D API.
  • Simpren - 3D renderer DLL based on the Direct3D. [Only for testing]
  • Subshock HQ - The headquarters of the Subshock 3D Games programming group.
  • Superfluxus Media - A 3D audio tool, used to arrange sound spatially allowing new ways of audio programming. It is mainly based on Direct3d Sound and the EAX technology of Creative. Extra feature: space morphing.
  • Sylphis 3D - A 3d game engine, that supports per pixel lighting and shadows along with realistic physics.
  • Touchdown Entertainment - Tool set for developing 3D applications for the PC, Sony PlayStation 2 and Microsoft Xbox.
  • Truevision3D - A 3D Engine, Media Engine and Net Engine for 3D game and application development using any major programming language.
  • World Foundry - A 3D level game engine. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
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